REAL-TIME STRATEGY // CLASSIFIED BRIEFING

Command the line.Break the siege.

Build your force, read the terrain, and turn a single decisive order into a battlefield advantage.

01 // FIELD INTEL

Every map is a
decision.

01

Read the terrain

Turn chokepoints, elevation, and supply lanes into weapons. The map is never neutral.

02

Build with intent

From command centers to forward armor, every structure supports the next move.

03

Strike the opening

Recon, feints, and pressure create the moment. Be ready when the line breaks.

02 // ORDER OF BATTLE

Three factions.
One theatre.

Choose your faction. Master its rhythm. Make the battlefield answer to you.

USA Expeditionary emblem

EXPEDITIONARY // USA

USA

Flexible combined arms and disciplined response. Take the initiative, then keep it.

USA / 01
China State Army emblem

STATE ARMY // CHINA

China

Layered defenses, armored weight, and a plan that gets stronger with every position held.

CHN / 02
Insurgency emblem

IRREGULAR // INSURGENCY

Insurgency

Disappear into the terrain, strike where it hurts, and make certainty impossible.

INS / 03

03 // VISUAL BRIEFING

See the theatre
come alive.

Watch the first field clip from Commanders and get a look at the pace, pressure, and scale of the fight.

Open video briefing ↗
Command center game environment▶FIELD CLIP // WATCH NOW

04 // FREQUENT INTEL

Questions from
the line.

Commanders is a real-time strategy game inspired by C&C Generals built on Unity. It is not a clone — we’re building a modern game for classic strategy fans, with new visuals, mechanics, and battlefield decisions.

FINAL TRANSMISSION // ACCESS REQUEST

Join the
waitlist.

Help shape the future of Commanders. Every signup shows us how many players are ready for the fight, while keeping you in the loop with development updates, playtest calls, and launch-day intel.

By joining, you agree to receive Commanders updates. No spam. Unsubscribe anytime.